resource.fbd (~7 MB) for 2D beauty, makeup, filters, and 2D stickers.
Some capabilities need an optional pack. These files are not inside the iOS / Android / Web SDK. Download them at integrate time and register each one with AddResourcePack / addResourcePack before the matching setter.
3D stickers and body reshape require Pro+. Free can try them with a watermark. See Plans & Features.
How lookup works
The engine searches the core pack plus every extra pack you add. Files are keyed by their inner relative path. Keep inner paths unique across packs — give each capability its own prefix (tddfa/…, body/…). If two packs contain the same path, the last AddResourcePack wins.
Register each .fbd with a separate call. Do not concatenate pack files.
Desktop (Windows / Linux / C++)
Placeresource_3d.fbd and/or resource_body.fbd next to resource.fbd. The engine loads those siblings automatically. You can still call AddResourcePack explicitly.
iOS / macOS / Android / Flutter / Web
The mobile and Web SDKs do not embed these optional packs. Copy or fetch each file in your app, then calladdResourcePack (path or bytes).
setSticker only. addResourcePack is for capability models, not sticker assets.

